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This Mod lets you take a limited amount of damage without reseting your Combo. The last thing that will help you keep your Combo alive is the Bio Mesh Suit Mod. This one protects you from all damage for a time. The third Suit Power that helps unlocks with the Spider Armor - MK IV suit. (It also reflects the bullets back at your attacker which doesn’t hurt … you.) This Suit Power comes with the Spider Armor - MK III suit and protects you from all bullets for a brief time. And since bullets tend to be the hardest attacks to avoid, this can be a big help. Activating it temporarily protects you from most bullets. You unlock this Suit Power with the Spider Armor - MK II suit. You also have three Suit Powers and one Suit Mod that can help you.
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There’s more that you can do to keep your combo up than just not getting hit or shot - though that’s the fundamental way to do it.
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Suit Powers and Suit Mods to help your combo Your combo will also come in useful in any of those fights where your Bonus Objective is to perform a certain number of Finishers - higher combo means more Focus, and more Focus means more frequent Finishers. You’ll be tasked with achieving a certain combo streak - like 20, 50, or 65. These only matter for the Bonus Objectives. These are the fights that take place in a Fisk Hideout or Demon Headquarters (and later Prisoner Camps and Sable Outposts). The only other time you’re going to be worried about your combo is during a few of the Base combat arenas. Healing is always handy to have, and Finishers are a great way to manage combat against multiple enemies. That’s the main reason your combo matters in any given fight. That means keeping your combo high means you have more Focus to work with - and therefore more Healing and Finishers to use. Where they interact is that the higher your combo, the faster your Focus generates. Just like your combo, your Focus increases with every attack you land (and whenever you dodge). Focus is used for both Healing and Finishers - see our Spider-Man PS4 beginner’s guide for more on this.įocus is generated while you’re maneuvering through the city and, more importantly for this guide, while you’re fighting. In the upper left corner of the screen, right below your health bar, is your Focus meter. The other mechanic that is associated with your combo - think correlation, not causation - is your Focus. That’s kind of it, but there’s a little more going on here to discuss. When you take damage or when you pause dealing damage, your combo count will reset. Pretty much everything you do to or at an enemy will add one to your combo. This can be landing a punch, swing kick, throw, or gadget attack. Your combo increases when you successfully attack an enemy. The other combo you’ll deal with in Spider-Man is probably better defined as “streak.” This combo represents how many hits you’ve landed in a row without taking damage or waiting too long between attacks. It’s useful in a fight since it deals a little extra damage, but there’s another - arguably more important - combo to talk about. This is a probably a pretty familiar definition of “combo” if you’ve played, you know, a video game before - punch, punch, punch, extra punchy punch. This is just landing four hits in a row (by hitting square four times). There are two things that Spider-Man refers to as a combo. In this guide, we’ll teach you about the combo system, which gives you an advantage. Peter’s always outnumbered, outgunned, and severely allergic to bullets. Fighting in Spider-Man PS4 tends to be a frenetic experience.